Free-aiming
RNL/Insurgency style. Give us your thoughts. First thing on the todo list is to automatically center when you go into iron sights mode.
View ArticleExplosion FX + Shrapnel Test (v2)
Part of the "Explosives update" coming soon, to moddb. The shrapnel itself has a sort of hard time of hitting you, so I might throw in some tiny shrapnel (essentially bullets) that comes out as well.
View ArticleInventory WIP 1
The next WIP will have armour equipping, character info + weapon attachments. It's really easy to add items too, if you're a map designer. You just type it into a big manifest file, select the...
View ArticleFeature Demonstration
Before you make a complaint, remember I've probably heard it 40 times already. So no talking about the NPC's not flinching/not taking damage even with armour on. I've heard it already, and it'll be...
View ArticleCharacter customization v0.00000001a
This is for coop. That's right. You can adjust your characters appearance, weapons etc. Also the mod is not dead, I don't know who started that dumb rumour. Consider this a uhh... revocation of an...
View ArticleHUD In-Action Concept Animation
Basically an animation of what the final HUD should look and operate like. (or at least what we're going for) Sounds are highly WIP, too. And just so that you're aware, SharpYe didn't invent freeaim.
View ArticleSource Engine Global Lighting (Day/Night)
Sam Za Nemesis has developed a Cascaded Shadow Map technique for use in the Alien Swarm engine, this technique is used in many mainstream games, Like Crysis, Call of Duty, Assassins Creed and so on,...
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